QAston
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2352fc7cdf
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*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
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2010-07-24 22:41:42 +02:00 |
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Machiavelli
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0f7657b68c
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Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
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2010-06-25 00:18:01 +02:00 |
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Xanadu
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c9b20170a3
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Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
--HG--
branch : trunk
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2010-06-22 02:53:04 +02:00 |
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Tartalo
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767d9b4091
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Strip trinityscript ASCII banner
--HG--
branch : trunk
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2010-06-09 15:21:43 +02:00 |
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Brian
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bc04d7ce25
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* Remove the last of the realative paths from #include statements
--HG--
branch : trunk
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2010-06-08 17:01:03 -06:00 |
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Brian
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498f62f4cc
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* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break.
--HG--
branch : trunk
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2010-06-07 16:21:52 -06:00 |
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XTZGZoReX
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62200e8d02
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* Even more restructuring of the game library.
--HG--
branch : trunk
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2010-06-06 22:55:56 +02:00 |
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