XTZGZoReX
ed4e49a4e7
* OutdoorPvP implementations now reside in the script library.
...
--HG--
branch : trunk
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
2010-08-07 16:38:22 +02:00
click
b0890c32fc
Add #ifdef SCRIPTS to ScriptLoader-functions when using with -DSCRIPTS=0
...
--HG--
branch : trunk
2010-08-07 15:49:28 +02:00
XTZGZoReX
8a22c60150
* Err...
...
--HG--
branch : trunk
2010-08-06 20:07:04 +02:00
XTZGZoReX
c9877c04dd
* Separated script loading into multiple functions.
...
* Added function AddCustomScripts() - this is where all non-TC scripts should be added.
--HG--
branch : trunk
2010-08-06 19:57:33 +02:00
click
bfc6dec072
Cut away DO_*-parts from buildsystem and specific files checking for it.
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--HG--
branch : trunk
2010-07-27 05:40:21 +02:00
QAston
2352fc7cdf
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
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*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
2010-07-24 22:41:42 +02:00
click
0a5a30a592
Minor cleanups to accomodate CMake-usage on Windows
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--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
Xanadu
ffaffe3fd7
* Renamed several VS projects and the executables they produce to reflect the new naming convention.
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* Cleaned up some useless and redundant preprocessor definitions.
* Fixed the win build so that it correctly uses the mysql lib it built from the sources.
* Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries.
* Also note that Win x64 build from the existing VS files is still fubar (mysql lib...).
--HG--
branch : trunk
2010-06-23 01:47:41 +02:00
Brian
6650068b5e
* Nearly done with fixing the Linux build.
...
* Thanks to samccstudios for saving me some time with the Outlands scripts.
--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
...
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00